A point where you have
two or more checkers, placed in the opponent's home board.
A rule which states that if the first roll
of a game has the same numbers for both players, the stakes will be
The game we are talking about. Also the
name of a backgammon game where a player borne off all the checkers, while
the opponent still has a checker on a bar or in the winner's home. The
player who wins receives three times the stake of the game.
The space in the center of a backgammon board, where the checkers are placed after they have been
hit. If a player has checkers on the bar, he must enter them in the
opponent's home before any other move.
Operation a player must do by removing the checkers from his home board,
after all of them have been brought in there.
A convention for naming the player with
the darker checkers.
A point with two or more checkers.
A single checker on a point, which can be hit.
Cube (doubling cube):
Offered by a player to double the stake of
the game. If the opponent accepts a double, he becomes the owner of the
cube, and only he may offer the next double.
Checker (man, stone, piece):
One of the fifteen (white or black) 'soldiers' of your 'army' moving
around the board according to rolls of the dice.
Closed Board: A home board where all six points are blocked.
A board position where the players still attack each other.
The offer made by a player to double the stake of the game.
Doubles (doublets): The name of two dice
having the same value on their upper face, allows you to move four times
the die's value.
Enter: Operation made with a checker from the bar
which has to be placed in the opponent's home board
according to the roll of the dice.
Equity: A number that globally
reflects the chances of a player in a backgammon game position to win
comparing the chances to lose. There is also a cube equity, showing the winning
chances affected by the ownership of the cube.
Forced Play: The situation when the current dice roll can be played in only one
A backgammon game where a player has borne off all the checkers and won
the game, while the losing player has not borne
off any of his checkers. The winner gets twice the value of the single
Hit: Move to a point where there is an
opponent blot and put the checker on the
The opposite of the outer board, the
place where players bear in their checkers.
Inner Table: the board side with
the player's homes.
A rule used in money games which says that
the game counts as a single one if the cube has not been passed and
accepted till the end of game.
Kibitzer: A person watching
your backgammon game.
The pip count
A suite of games played until one player
accumulates a certain number of points.
Move (movement): Process of moving
your checker according to the value of a die, which may be entered,
moved or borne off.
A game variation, where a player has four checkers in opponent's home in
Opening Roll: Each player throws one
die to establish who starts the game.
A board position occupied at most by an opponent's blot.
The complementary side of the home board.
A measurement unit for the distance between the
A total number of pips that a player must move
his checkers, including bearing them off (167 at the beginning of a game).
One of the twenty-four triangles on the board with alternate colors, where
the checkers stay.
Six consecutive blocks belonging to a player, which stops the
roll of double four.
A board position where neither player can hit or block
A finished game in
which the losing player has borne off at least one checker or a game that
ends when a double is refused.
The wager in a game of backgammon, doubled when the cube is passed
Tric-trac: The French name for backgammon.
Triple Game: see
White: The color (light) for a player's
checkers, or the opposite for